LFGPAL Ocean Hub

Subnautica 2

A web-first companion hub for the next alien ocean: exploration routes, biome prep, creature notes, tools, base planning, co-op readiness, and a database shape inspired by the original Subnautica guide ecosystem.

BiomesDepth, danger, resources, and route purpose. CreaturesScan targets, threat reads, and avoidance notes. CraftingScanner, builder, power, vehicles, and upgrades. BasesPlan rooms, power, storage, and return points.
Dive Planner

Explore First, Then Push Deeper

Until Subnautica 2 data is complete, this planner uses the original Subnautica flow: stabilize in safer water, scan tool fragments, expand oxygen and mobility, then use bases and vehicles to reach deeper biomes.

01Surface LoopOxygen, water, food, scanner, repair tool.
02Shallow ExpansionSeaglide-style mobility, storage, early base room.
03Base AnchorPower, fabricator, lockers, scan room planning.
04Deep PushVehicle bay, depth modules, heat and predator planning.
Database

Subnautica 2 Prep Library

Structured like a proper game database now, ready to swap in exact Subnautica 2 data as Early Access updates reveal biomes, creatures, resources, recipes, and map coordinates.

Biome Template Starter Shallows

Low-risk water for oxygen practice, food, basic minerals, and first scanner routes.

0-80m / Low danger
Biome Template Kelp Forest Route

Organic resources, early predator awareness, and better mobility planning.

Shallow-mid / Medium pressure
Biome Template Deep Cave System

Fragments, rare minerals, tight turns, darkness, and beacon-first navigation.

Mid-deep / Route risk
Biome Template Thermal Abyss

Power opportunities, hostile territory, rare resources, and deep-base staging.

Deep / High danger
Creature Codex

Scan, Classify, Survive

PassiveSmall Schooling Fish

Food, ambience, and safe scanner practice near starting routes.

StudyArmored Swimmer

Use distance, movement sound, and scan timing to learn its behavior.

PredatorLure Creature

Approach from cover, scan fast, and avoid tunnel vision during night dives.

LVLeviathanDeep Threat Class

Mark territory edges, keep beacon exits, and treat loud engines as a risk.

Crafting & Tools

Original Subnautica Loop, Ready For New Data

SCNScanner

Identify creatures, fragments, blueprints, and environmental clues.

HABHabitat Builder

Stage oxygen, power, crafting, storage, and co-op return points.

PWRPower Network

Track solar, bio, thermal, and battery needs before deeper routes.

SUBTadpole / Submersibles

Prepare depth modules, repair routes, and safe parking zones.

RESResource Index

Copper, titanium, quartz, organics, rare minerals, and crafted parts.

BPLBlueprint Tracker

Fragment locations, unlock paths, and upgrade dependencies.

Base & Co-op

Build For Return Trips

Subnautica 2 is being built around solo play with optional co-op. This section is prepared for shared base checklists, room layouts, power plans, storage labels, and expedition roles once exact systems are public.

Oxygen relay Storage wall Fabricator room Power core Vehicle dock Scan room