Subnautica 2
A web-first companion hub for the next alien ocean: exploration routes, biome prep, creature notes, tools, base planning, co-op readiness, and a database shape inspired by the original Subnautica guide ecosystem.
Explore First, Then Push Deeper
Until Subnautica 2 data is complete, this planner uses the original Subnautica flow: stabilize in safer water, scan tool fragments, expand oxygen and mobility, then use bases and vehicles to reach deeper biomes.
Subnautica 2 Prep Library
Structured like a proper game database now, ready to swap in exact Subnautica 2 data as Early Access updates reveal biomes, creatures, resources, recipes, and map coordinates.
Biome Template
Starter Shallows
Low-risk water for oxygen practice, food, basic minerals, and first scanner routes.
0-80m / Low danger
Biome Template
Kelp Forest Route
Organic resources, early predator awareness, and better mobility planning.
Shallow-mid / Medium pressure
Biome Template
Deep Cave System
Fragments, rare minerals, tight turns, darkness, and beacon-first navigation.
Mid-deep / Route risk
Biome Template
Thermal Abyss
Power opportunities, hostile territory, rare resources, and deep-base staging.
Deep / High dangerScan, Classify, Survive
PassiveSmall Schooling FishFood, ambience, and safe scanner practice near starting routes.
StudyArmored SwimmerUse distance, movement sound, and scan timing to learn its behavior.
PredatorLure CreatureApproach from cover, scan fast, and avoid tunnel vision during night dives.
Mark territory edges, keep beacon exits, and treat loud engines as a risk.
Original Subnautica Loop, Ready For New Data
Identify creatures, fragments, blueprints, and environmental clues.
Stage oxygen, power, crafting, storage, and co-op return points.
Track solar, bio, thermal, and battery needs before deeper routes.
Prepare depth modules, repair routes, and safe parking zones.
Copper, titanium, quartz, organics, rare minerals, and crafted parts.
Fragment locations, unlock paths, and upgrade dependencies.
Build For Return Trips
Subnautica 2 is being built around solo play with optional co-op. This section is prepared for shared base checklists, room layouts, power plans, storage labels, and expedition roles once exact systems are public.